By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dahuman said:
well, there is no real number, I'll give you that much, we just know 21 mil since 2007, but if a game like HL2 costed 40mil on PC when they didn't even have 160 people they have today, I really don't see how KZ2 can be any lower when they had a peak of 190 devs and at least 120 minimal and valve doesn't even come close to having that many people on a game at once, if anything, it's just logic at work. I'm just not impressed by the end result of KZ2, but that's a personal thing, and I know I'm not the only one.

@outlaw
the dev kit, ah, the lovely PS3 dev kit, that really just means that the programmers can't do anything, but that won't stop the art work and basically root work from taking place since it was announced, I'm sure those were all free right?

But it's ignorant to think that KZ2 was in development all that time with Killzone: Liberation not even finished until Holiday 2006.

The studio itself was still tiny then.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.