Any claims here have no hard proof. Wii having peaked isn't about whether it's a fad or not. 6.5 million units in 4.5 months. And it's going to exceed that going forward? With what? 10 million? 20 million? Infinity? Infinity plus 2? The per capita GDP in China is $7600. But anyway, a) even if only 1% of the people can buy a system, that's still 13 million units, and b) it's not like it will stay the same price forever (people seem to be caught up on the price as if it will never go down). Nintendo already has a 100 million selling system. The problem is that system never helped its console efforts. Nintendo needs to work on establishing itself as a console player, and there are some definite hurdles to that with both the game buying public and also developers. In the first few months, we saw the Dreamcast and N64 blast right out of the gates, while we saw PS1 go so slow N64 practically eclipsed the year headstart. At the end of the day, the launch didn't matter, and this launch won't remove the December effect. The only thing early sales may have influenced so far is a willingness to go multiplatform and include more on 360, but minus the earlier launch that would be moot.







