fooflexible said: lolita: according to an interview with the developers behind Zelda they seem to love the idea of creating a full blown soundtrack with real instruments, so I'd expect it in the sequel. yet as far as any voice acting in a zelda from any characters it seems like a no go. They seemed to think it would not enhance gameplay. They said if they figured out a way that voice acting would enhance the game experience they'd add it, but they don't currently think it would. I'm like what??? By that logic we should still be watching silent films. The only reason we never had voice acting is because it wasn't possible, but really it's the only way to go. For crying out lout all my friends with x360s when they saw the new Zelda they were like, "I still have to read?! Are you kidding me?!" and of course I was like yeah...but the game is still awesome.(darn you Nintendo!) I'll love it no matter what and I really can't wait to see what the next has in store for us. I spent about 40 hours playing TP, but I still would have perfered voice acting. |
Pay attention to character interaction in games like Zelda and World of Warcraft and compare it to games where there is voice acting. In The Legend of Zelda every character you talk to will say something unique and what they say will change depending on the stage in the game you're at; in voice acted games most of the characters say the same generic things as everyone else. I would say that in games where you explore the world on your own Voice acting is a negative because there are far less unique experiences and most of the world seems stale.