CGI-Quality said:
Chris Hu said:
CGI-Quality said:
Chris Hu said:
CGI-Quality said:
Chris Hu said: The NES got a dummed down version of Strider and many other 16-bit titles got 8-bit versions so anything is possible. |
A "dummed down" version isn't the same game though. I believe that's what the developers are trying to say, in their current forms, their games are impossible on other consoles.
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Read my second point. They will never know unless they break away from Sony and dare to go 3rd party. Capcom made Dead Rising for the Wii so anything is possible if you have people with good talent.
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You still don't get it, was Dead Rising: Chop till you Drop, the same game as Dead Rising was on the 360? The simple answer is no. The game was different in several ways and while it was fun on the Wii (IMO, I played it) it wasn't the same game. That's the point...
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My point is we will never know because those three companies will never make anything besides PS3 games until they decide to break free from Sony.
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Points of note:
Quantic Dream originally had HEAVY RAIN down as multiplat, but felt Sony had the same vision they did, and decided on PS3 exclusivity. I believe hey knew what the 360 hardware was capable of, and still decided on this. They felt that Sony would let them make the game "the way they wanted to", and announced a publishing deal with them
Sucker Punch I'm not so sure, weren't they owned by Microsoft, or working with Microsoft at one point?
Guerrilla Games is owned by Sony, so I agree with you on this dev...
One thing we definitely agree on, we will never know from these devs since two are sticking with Sony this gen, and one is owned by them, so they are Sony.
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But none of these developers will ever release a game on the 360 so they will never know its true power. Also if Capcom would have had more time for development I'm pretty sure the Dead Rising version on the Wii could have been closer to the 360 version.