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SmokedHostage said:
Soleron said:
What would be the point? The mechanics are up-to-date and the graphics are 'good enough'. No, I'd rather they spent their efforts on something new. If the next Pokémon game has eight gyms, a rival and an Elite Four, I'm not buying it. I don't reward stagnation.

 

 Tradition =/= Stagnation.

That's like saying if the next Metroid has a morph ball, missiles, and Ridley, I'm not buying it.

OK, it would be fine if they kept just that and changed everything else. But those three are just the worst. They keep ALL of these:


- Start in small village with "mom", second small village after first doesn't have a gym, third does*
- Resident Pokémon professor gives you and rival a Pokédex
- Have to travel back to first village after visiting second
- Pidgey-alike and Rattata-alike in every game on the first route
- Numbered routes and towns with grass
- HMs, and requiring you to get Fly to fly and Surf to surf. No exceptions.
- Evil Team, with grunts, "admins" and a boss you fight several time
- 2D Cartoony look, below hardware capability
- Legendary Pokémon you fight towards the end of the game, and represent e.g. gods, time, space, etc.
- Trading only opens up after about halfway through the game
- Cave and Forest locations are the same in every game.
- Victory Road is the same in every game.
- "Closed" gym that opens up after Event X in game.

Alone, these things would be OK! But with all together in every game, and the fact that the battle system and screen layout doesn't change at all, means that it IS stagnant. Even CoD or FF, the definitions of sequel overload, change the whole game mechanic in each installment.

*Pallet/Viridian/Pewter, New Bark/Cherrygrove/Violet, Littleroot/Oldale/Petalburg, Twinleaf/Sandgem/Jubilife