| JGarret said: But Garcian, what does "adapt to" mean, in this case?...I imagine games people refer to as 'hardcore' (though I prefer the term 'core') and games like Nintendogs, Brain Age, WiiSports, etc...can perfectly coexist without any problems. But when Malstrom talks about 'adapting to', it might sound like the huge majority of games, according to him, are bound to end up like WiiSports, Nintendogs, etc...so I don´t agree with him about that (if that´s what he thinks will happen, or maybe I´m misinterpreting him). |
What I mean is that Wii Sports and Nintendogs are proto-genres, just like Super Mario Bros. was the first true platformer and Doom was the first true 3D FPS; and that, furthermore, they're the forerunners of genres that will create a whole new class of "hardcore" gamers.
Ten years from now, we'll be seeing that the majority of games are based off of the proto-genres introduced in the Wii/DS era. Those games will be deeper and more complex than Nintendogs, Brain Age, Wii Sports, etc. will ever be. The audience that those games captured will love them. So will some of the present "hardcore," who will grow up and into the new crowd, just as arcade gamers grew up and into the NES and its descendants. Others will simply whine about the "good old days" for a few more years and move on.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







