twingo said:
Actually the analogies are perfect for this, you're just a game fanboy you dont get it never will. breaking the way the weight transfers taking a corner. the way i can tell iam about to lose it, same as in real life. the way i tend to overestimate distance break hard and lose speed then red line through the greats trying to regain speed just like in real life. the way small upgrades affect the overall feel of the car, the slight yet noticable power increase by a air/exhaust upgrade. the way it looks, just like my beautifull is300 in real life and the sound. the way the wheels spin like in real life, there is no massive fake bs aka overacting (makes sense) smoke just lose which can easily be recovered. the way handling goes down the crapper then the tires are warn out, try taking a corner to fast with a rwd when your tires are warn out. scary shiet. On freash ones you can recover or least save it but when they are gone its all hell breaking lose with you just holding on.
Played Forza good game really good, but it didnt make me feel like i was really driving my car. Felt like a game. |
Ok so what are your counter examples of those same situations in Forza? That is the crux of the argument here.
I'm also not being a fanboy, unless fanboy means disliking both games greatly. How exactly was your analogy correct though? Were one of the two cars in your analogies cars with unrealistic physics or videogame handling, because I'm fairly sure all four of your examples were real cars that all handle, brake, turn, etc. just like in real life since they are in real life. There was no correct analogy there, just one car is more powerful than another, which was not the argument at hand.