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stranne said:
Me and my girlfriend are working out with Yourself!Fitness. WiiFit would be the logical next step for us.

I think where some people get it wrong, is that they think of WiiFit for people who go to the gym and work out a lot. I think it's more for all of us who _should_ go to the gym, but think it's way too boring. And that market is gigantic.


 That actually makes a lot of sense to me, I was trying to figure out how it replaced the gym or the treadmill at home. What you are saying is for you it does not, it is more for people looking for lighter exercise that would not exercise at all otherwise. I have a nephew that falls right in that category that already has a Wii so I think I just found hist birthday gift next year.

So what do you think fun elements will be compared to doing an execise DVD or watching the numbers on the treadmill? Looking at the previews of it the interactivity is minimal, mostly it looks like you are just doing what the thing says while standing on it. I guess that is more interactive then a DVD, but not much, and no more so then an eliptical or stair machine. Also it cannot give as much feedback as a $20 heart rate montior and a basic scale when it comes to how much progress you are making or how intense your workouts are. 

@shams

The thing I am having a hard time seeing still is why the person that does not have the wii already and is not a gamer would put $300+ down for what it offers. That same $300 could get you a year of yoga classes with a real instructor giving you personalized feedback. Or it could buy you a decent piece of traditional home exercise equipment. Is it some magic combination that makes them able to stick with it because it is in the home and there is some interactivity, even if it is limited and automated?


Side question, anyone know what the specs are on the balance board? Like how many sensor zones and how sensitive are they?