Mendicate Bias said:
I'm sorry but your above description of how the guns in Halo 3 work show's your inexperience. The only weapon in Halo 3 that is a hit scan weapon is the sniper. In fact in Halo:CE there was not a single gun that was hit scan. Also the multiplayer gameplay between Halo:CE and Halo 2 is very different, an experienced player would know this. Although you could argue there was not a huge difference in gameplay between Halo 2 and 3, there was no reason for a drastic change. Like the person above me said Halo 2 was a massive success with a huge online population, any large change from the core mechanics of the game would have been foolish to say the least. Killzone on the other hand came out to mediocre reviews and had some major flaws in its multiplayer component. Killzone 2 had to be redifined in order for it to be successful. Also you keep talking about going from the sequel of one game to another and saying it was technically a next gen game. Could you please tell me besides graphics, what gameplay innovation constitutes a "next gen" game? @STAGE I don't remember all the posts but in one of them you mentioned that Bungies great integration of vehicles into the game was the reason there were many pro Halo players. While Bungie did implement vehicles very intuitively into the gameplay the reason Halo has such a large community of proffesional players as well as being the flagship title for MLG is because the core mechanics of Halo allow for a very high competitive level of play. It is the deep interplay of individual skill, team work, weapon control and map control that make Halo a very suitable game for a proffesional gaming circuit. Of course that explanation barely skims the surface but you get the gist of what I'm saying. |
I never said Bungies intergration of vehicles into the game was the reason there were so many pro Halo players. I understand your point though. My logic wouldn't stray from what you're saying.