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If the N64 carts were barely profitable at all, why were there any 3rd party games at all...i know there were few but if no 3rd party dev could make a decent profit there wouldn't have been any.

by barely profitable at all do you mean for instance that the carts cost for the devs to produce about 1/3rd or retail price ....meaning (adding in development costs) they only made £20 or so profit per game sold....unlike CDROM which costed a miniscule amount of money in comparison.

i would assume you mean that, it's just that the way you wrote it sounds like you mean devs made only a couple of $s/£s per game sold.