BxN said:
S.T.A.G.E. said:
Torillian said: what gameplay aspect did Halo 3 innovate in exactly? |
What has Halo 3 Innovated or perfected?
-It made FPS games with humans vs aliens on consoles cool. It's also the most popular console shooter since Goldeneye.
-Duel wielding completely different weapons.
-Jacking vehicles with animations.
-Created the "play it while hating it attitude" where FPS elitists claim they hate the game, but cannot stop playing it.
-Unorothodox multiplayer match types.
-Perfected the use of vehicles while in an FPS world (Tanks). It innovated, by upping that and adding hover vehicles and unorthodox flying machines with their own style of fire.
-Has some of the most eye catching weaponry of any FPS around. Many games have cool weaponry which are novel, but this game has pretty weaponry. Needler= 'Nough said.
-Has rechargable sheilds
- What game do you know that has a f'n gravity hammer?
-Halo is the reason Resistance or KZ2 exists.
-The only console FPS franchise responsible for conversion of PC fanatics to console.
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Correct me if I'm wrong, but isn't Halo (the first one) responsible for all of this ?
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Exaclty, previous Halos are responsible for all of those, what exactly did Halo 3 do individually? Otherwise if innovation is important shouldn't we tell the OP to go buy one of the previous Halos instead of the third?
edit: and if a gravity hammer is the only true innovation then I think KZ2 can match that.