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LordTheNightKnight said:
 

I read the post wrong. However, it is still a weird argument. Games like this are not made for maximum profit. Profit is an issue, but if a developer is so concerned about a game to take even a dollar off the development cost, the game would be a potboiler. Those kinds of games don't have a lot of expensive content in the first place.

Everything is made for maximum profit!  If that wasn't the case, publishers wouldn't have cared about the cost difference between carts and CDs in the N64/PSX generation.  My point is that, while 2 GB cards might be possible, the extra cost spread over hundreds of thousands of units probably discourages publishers from using them.

I don't know that for sure, I'm just guessing at an answer to the earlier question of why we don't see bigger cards.  Millions of dollars _could_ be at stake any time you increase the size of the card.