| LordTheNightKnight said: I read the post wrong. However, it is still a weird argument. Games like this are not made for maximum profit. Profit is an issue, but if a developer is so concerned about a game to take even a dollar off the development cost, the game would be a potboiler. Those kinds of games don't have a lot of expensive content in the first place. |
Everything is made for maximum profit! If that wasn't the case, publishers wouldn't have cared about the cost difference between carts and CDs in the N64/PSX generation. My point is that, while 2 GB cards might be possible, the extra cost spread over hundreds of thousands of units probably discourages publishers from using them.
I don't know that for sure, I'm just guessing at an answer to the earlier question of why we don't see bigger cards. Millions of dollars _could_ be at stake any time you increase the size of the card.







