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TWRoO said:
LordTheNightKnight said:
couchmonkey said:
In terms of card size, you need to think like Scrooge McDuck. Even if it only costs $1 extra to go from a 128 MB card to a 256 MB card, that's a $1,000,000 lost if your game sells a million copies. And $1 is a random guess - it might be a lot more or a bit less.

The dollar may be worth spending if it's needed to add the features that will make the game a hit, but if the developers can squeeze it into a smaller card, you can increase your profit margin (hopefully I'm using that term correctly, because I'm NOT an accountant. :))

DS carts are not sold at a loss. They are sold at a profit, even if the profit margin is lower than discs. Hence selling a million copies can only add profit, unless the development of the game itself, not the manufacturing costs of the card, are in the tens of millions.


he didnt say they were sold at a loss, but if you can squeeze your game onto the smaller cart they would get EXTRA profit (in his scenario an extra $1million)


 I read the post wrong. However, it is still a weird argument. Games like this are not made for maximum profit. Profit is an issue, but if a developer is so concerned about a game to take even a dollar off the development cost, the game would be a potboiler. Those kinds of games don't have a lot of expensive content in the first place.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs