TWRoO said: LordTheNightKnight said:
couchmonkey said: In terms of card size, you need to think like Scrooge McDuck. Even if it only costs $1 extra to go from a 128 MB card to a 256 MB card, that's a $1,000,000 lost if your game sells a million copies. And $1 is a random guess - it might be a lot more or a bit less.
The dollar may be worth spending if it's needed to add the features that will make the game a hit, but if the developers can squeeze it into a smaller card, you can increase your profit margin (hopefully I'm using that term correctly, because I'm NOT an accountant. :)) |
DS carts are not sold at a loss. They are sold at a profit, even if the profit margin is lower than discs. Hence selling a million copies can only add profit, unless the development of the game itself, not the manufacturing costs of the card, are in the tens of millions. |
he didnt say they were sold at a loss, but if you can squeeze your game onto the smaller cart they would get EXTRA profit (in his scenario an extra $1million) |
I read the post wrong. However, it is still a weird argument. Games like this are not made for maximum profit. Profit is an issue, but if a developer is so concerned about a game to take even a dollar off the development cost, the game would be a potboiler. Those kinds of games don't have a lot of expensive content in the first place.