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Words Of Wisdom said:
SHMUPGurus said:

Sure, it's fun to get everyone to the max level (I didn't say anything about this by the way), but do you really have to prove to everyone that you did it? I'm just speculating here, I didn't assume anything. I thought it was obvious that there's a limit of having fun "owning" easy targets, especially when you can't upgrade your characters after getting them to the max level. There's no point anymore, unless, like I said, you're a sadist!

That's why I should add that online for a RPG is pretty silly. It sounds weird in my ears to hear someone say "w00t, I owned your guys with my overpowered guys. Take that, noob!" I mean, yeah, really? Wait until I get there I say!

Tsssk... Human beings and their will to compete against each other! =P

Like I said before, online needs to be equalized. 

Honestly, my first thought on Fire Emblem online would be 2-4 players being given pre-set teams and being placed on various sides of a map with fog'o'war.  Pre-set units, pre-set weapons, etc.  Instead of playing "My unit is more powerful than yours," you play actual Fire Emblem against the other person by using positioning, terrain, and favorable match-ups to win.

Even better would be choosing sides, "hero or villain." Fire Emblem is meant to be played by one side with fewer units that are more powerful, against another with somewhat weaker but more numerous units that have advantageous positioning. One plays the role of hero, with mighty warriors having to fight through the adverse conditions, while another plays the villain, trying to wear down the noble hero with numbers and with dick moves

 



Monster Hunter: pissing me off since 2010.