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couchmonkey said:
In terms of card size, you need to think like Scrooge McDuck. Even if it only costs $1 extra to go from a 128 MB card to a 256 MB card, that's a $1,000,000 lost if your game sells a million copies. And $1 is a random guess - it might be a lot more or a bit less.

The dollar may be worth spending if it's needed to add the features that will make the game a hit, but if the developers can squeeze it into a smaller card, you can increase your profit margin (hopefully I'm using that term correctly, because I'm NOT an accountant. :))

 DS carts are not sold at a loss. They are sold at a profit, even if the profit margin is lower than discs. Hence selling a million copies can only add profit, unless the development of the game itself, not the manufacturing costs of the card, are in the tens of millions.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs