| heruamon said: You can talk Autumn and his boys down, and they stay green...Autumn walks out and leaves the 2 troops in the room. I did, but after Lyons (56%) tells me...it might come to bite me later...I rebooted and blasted that sucker, and his lackeys. They has Telsa armor and plasma rifles, so it was well worth it. As to the other questions, I was curious to the answers myself, but let's not forget that there might be a few more DLCs in the works to finish off the tale. This DLC is focused on finishing off the enclave, but the addition of the new super mutant might point to their being more story to tell with regard to the super muties. I'm basically going to scourge the waste in my level grind and delay the main thread, so I'll post anything I uncover in the process. Talon company...I dunno...I think in the main game, the GNR report was based on the fact that if you chose Megaton's survival over setting off the nuke, you were hunted by them. I'd like to know if you can find Burke and kill that bastard after he runs away.
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Please let me know if you find anything!
As for Talon Company, they actually hunt you either way: play it nice and someone who hates goody-two shoes pays them to come after you, play it evil and someone who hates evil folks pays them to do the same. I'm fine with it: they're pretty weak, but they've got nice armor (which can be used to repair Riley's Rangers armor), but it strikes me as odd that they're throwing men into tough fights with no apparent gain.
As for Burke, killing him has zero effect: I reported him to the sheriff, then killed him to save the sheriff, but somehow Talon still knows, so...yeah.







