naznatips said:
Well I've never played SSMB and I have no idea what it is or what it plays like, but SSBB is very fast and requires a lot of skill and strategy. The use of the environment and complex physics is something you don't have in technical fighters. I'm not saying being able to mash buttons and direcitons in rapid succession in order to use your moves isn't something that requires skill. I'm saying it's a silly skill that makes the games that use it silly. A game like Smash requirse skill in timing, strategy, use of the environment, and reaction time. The ability to move your character perfectly and speedily is just as important as the attacks you use. Something not at all true of the slow-moving linear traditional fighters. To quote myself on the previous page, I want complete control over my character. I want every button (in combination with a direction is fine) to make a specific move, and the depth to come from my adeptness at using those moves quickly and well together. I do not want my moves to be dependent on a silly set of hitting buttons rapidly that have nothing to do with the special attack I'm trying to execute. |
I've been playing SSMB for years and recently Brawl; however, the key to destroying people in that game is knowing which character is stronger and where you are exactly in the level. The game is about who has more kills, which could be achieved in a second. The game requires more skill than the first SSMB, but it's not very different. The type of skill you're talking about in Brawl is much more elementary as opposed to a traditional fighter. Take Soul Calibur for instance, say your opponent wants to knock you out of the ring, you can strafe horizontally to evade a verticle attack with a weapon (has to be split second thinking), leaving them open for your blow. In this instance if they used a horizontal In brawl if you were on a ledge, either you have a much higher chance of being hit whether or not you have skill. If they have a special, get the hell out of their way. It's a very simple concept.
The next thing about Brawl and Tekken or Soul Calibur are separated like this.
Concepts of SSMB: Block, primary attack (A button), One button beat 'em up combo (A button), throw things at people, dodge, Special (B button) and throws. Theres isn't much to work with there. The skill in the game basically comes from timing as you said. You're basically given all the tools in one button, it's just about how you use it that is key.
Tekken: Square and Triangle control the right and left arms, while the X and circle button control the lower limbs alone. Theres strafing, reversals, attacks based on button combinations, string-combos (combos that actually require skill), juggles and more. Things aren't given to you in Tekken. four throws based on your skill (2 for the front of opponents body, another two for the back and players have special throws which they can hit with button combinations) In Tekken your ability to excel is based upon how quick your reflexes are, anticipation, knowledge of combos, and most importantly there are far more moments in a Tekken tournament when people freeze up, unlike brawl. Sometimes if you aren't sure of yourself, your muscles will get tense and lock up. I've never had that happen to me in Brawl, because win or lose I was having fun in a simplistic manner.
If you want a game where you can control you characters every limb in use for fighting, you're looking at traditional fighters.







