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Kasz216 said:

Which is why i say it was pretty complicated.  I mean... ever playable character in that game had something they needed to redeem in that game.


SPOILERS:

Cecil - The obvious

Kain - See end of game.

Ryda - Powerlessness at the destruction of her villiage, irresponsibility of striking out in anger rather then listening that they were used.

Edward - Death of his wife.

Tellah - Death of his daughter

Polom and Porom -  Spying on Cecil.... Porom's immaturity.

Cid - Built vast weapons of war that were used for bad deeds.

Rosa - Enabled Cecil by being overprotective out of love and wanting their life to be ideal rather then doing the right thing even if it might cause waves.

Edge - Let his parents die.... weakness... flirting with women.  Batmanesque tye thing.

Fusoya - Lets Zeromus get out of control.

Goblez - Well that's too much spoilers... but... you know.

Yang - The guilt and sin of being the only survivior of a deadly battle in which all of his men are brutally killed.  Strong... but not strong enough to save those he cares about.

 

pearljammer said:

Agreed. Simplified storytelling and a myriad of histories focusing to a common theme makes for one helluva plot.

You've got me itching to start up FFIV DS again.

 

The Ghost of RubangB said:
Yeah FFIV starts with you murdering the innocent and burning down their village. The game is about guilt, repentance, forgiveness, and redemption.

You save the world, but only after watching so many people sacrifice so much while you were murdering and pillaging for your kingdom. Then you realize there is a greater cause.

This is some serious Messianic stuff.

The fact that they can sneak in romance and a potential apocalypse is just proof that they used to really care about plot and character development, and making them both work together. Newer games seem to focus on one or the other.

I think that's why FFIV is considered one of the best.

 

Alright, alright! I f***ed up about my favorite RPG! I surrender already!