Plaupius said:
The question here is, because of the dire financial situation of Sony: can they sell enough additional software within the same fiscal year to cover the losses caused by the price cut? They do not really have the luxury of offsetting the payback to future fiscal years. Remember that the current attach rate is a product of the total lifetime of the PS3 in market, and it does not mean that an average new owner would buy 9 games in a year. So, with that in mind, here are two different scenarios: Scenario A, with the current price, Sony sells 10 million PS3s during the current fiscal year, with 4 million sold up to the beginning of October and 6 million after that. Scenario B we assume that they drop the price by $100 at the beginning of October and end up selling 14 million during the current fiscal year. The cost of scenario B compared to Scenario A is an extra loss of $100 dollars for 10 million consoles = $1000 million extra loss. Now, about the accessories and extra software: The price drop caused an additional 4 million PS3 to be sold, so the burden of turning a profit out of the price drop lies on those 4 million, which means that each additional PS3 sold would have to bring in more than $250 profit from accessories and software. And that is not likely to happen no matter how you twist it. Now, if Sony were in a position where they could afford to take losses with the hope of recovering during a longer time interval, things would be different. Let's get together two additional scenarios that span two fiscal years: Scenario C, maintain the current price. Sales remain flat so 20 million PS3s sold during two fiscal years. Same as before, 4 million sold up to the beginning of October and rest after that. Scenario D, price cut of $100 at the beginning of October. It boosts sales so total sales for the two following fiscal years is 28 million PS3s. In addition, the manufacturing price of the PS3 is gradually decreasing during the second fiscal year so that at the end of the year, they are back to the level of profitability they were before the price drop. The cost of scenario D compared to Scenario C is an extra loss of $100*10 million + $50*14 million = $1700 million extra loss. The price drop caused an additioinal 8 million PS3s sold, so each new owner would have to bring in more than $212.5 for the price drop to be profitable within 2 fiscal years. Still unlikely, IMO. |
First of all, While I appreciate your scenarios, they mean very little without concrete financial figures from Sony . Speculating what Sony is making profit on, what they are losing money on is a pointless exercise. We have no idea how cheap Sony can produce a PS3 for or how architecture changes and a variety of other things can reduce it's cost to them.
Sony CAN sell a PS3 for a loss because they have a constant flux of cash coming in (Which is the very nature of consoles and is why these companies are willing to take big losses).
An area where people neglect to mention, is existing owners. I bought a PS3 a few months after it released. In this fiscal year for Sony, I will have bought several first party games (Kill Zone 2 60$, Uncharted 2 60$, InFamous 60$), A Sony Mic (60$) and another controller (60$), as well as additional content for other games. Do I not count into Sony's bottom line? Or do only new console owners count? Sony alone will have sold me $300 worth of product in their current fiscal year. There will be plenty more just like me. These people (Plus the sales of all accessories) offset the losses that Sony might have accrued over the new sales.
Then there is contributory things that you have to consider. Such as Blu-Ray penetration. The more households and name branding of Blu-Ray, the higher sales of Blu-Ray movies overall (Many studios which are owned by Sony), the higher sales of newer Television sets to display those nice Blu-Ray movies(In which Sony is a big name in the business).
Sony will drop the price when it works for them. If they drop the price that isn't some warning sign.







