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Oyvoyvoyv said:
WereKitten said:
NJ5 said:
JGarret said:
"Perhaps the PS3 is doing well but if definitely isn't living upto the expectations Sony had hoped."

Got that right...a system that was released for $600 and now $400 in this shitty economy, and now passing GC, would be considered a success only if it didn´t have the name 'Playstation', and wasn´t the successor to the most successful home console of all time.

Making some money instead of eating years of profits would help as well.

 

Do you seriously doubt it will eventually make money for Sony? We're only 2 and a half years in its life.

 

 

Yes, I do doubt that.

During the Ps2 era (2000 through 2006), Sony made a total of 2.8 Billion Dollars in profit. In 2007 and 2008, they lost 3.0 Billion. (http://www.vgchartz.com/forum/thread.php?id=57802).

That is including the PsP and Ps2, which both make profit. The Ps3 certainly lost more than those 3B, possibly up to 4B or even 4.5B.

And it's still losing money. That will change soon, but it won't make large amounts of money even then. 

 

Do you seriously think that it will eventually go with a profit overall? I really doubt that.

 

Now, I'm sorry I kinda bashed the Ps3 in a pro-Ps3 thread (nothing wrong with being that kind of thread), but I felt that I ought to answer.

 

The Ps3 is now, officially, the best selling 3rd place console ever. Cheers!

 

 

There's far more to the numbers than just "PS2 gained X, PS3 lost Y".  There's plenty of factors you have to think about.

For example...

How much money was invested into engine technology for ps3 games?  Many of Sony's internal studios were bleeding money at the start of this generation, and didn't start pulling in a decent amount of revenue until their games finally began coming out.  Look at Geurrilla Games, who spent 4 years working on Killzone 2.  Or Sony London, who spent 2.5+ years working on Home, including massive network and load tests.  Now these services are bringing in a nice bit of revenue, and now that the initial tech is in place, it saves these developers a good bit of time when working on their next projects, allowing them to bring in more money faster.  Killzone 3 will probably be made in half the time it took for them to make Killzone 2, and would hopefully share similar commercial success.  And then there's Lair, which probably cost almost as much as Killzone 2 but absolutely bombed.  That's another 20+ million down the drain.

How much would money would've been made over the ps2-era had Sony not began selling PSPs at a loss in 2004-5?  Were PSPs stilll sold at a loss going into 2006?

Now that the PSP is picking up steam, and is looking to have a very strong year, will an increase in revenue help to offset losses incurred over the past two years?

Will the PSP Touch or w/e it'll be called be sold at a loss?  How big of a hardware revision is it really?

How much money was invested into these PSP Redesigns (the most significant of which seems to be right around the corner)?

How much money is invested into the ps3's firmware?  With the overhaul of the PS Store, the addition of the Video Store, and the soon to be Music Store?  How much profit have/will these latter two bring in?

How much have the expenses spent on the ps3's firmware helped out the psp?  Afterall, the PSP now has a store vnearly identical to the ps3's store, and I wouldn't be surprised if the new PSP had access to an even better store that included a movie/music store, much like the iPod/iPhone and iTunes.

Now that Sony is charging bandwidth fees for DLC from third party publishers, how much will that help offset costs of the PSN?

There are plenty of things you have to think about.  Where exactly did the losses come from, what's making a profit now, what will turn a profit in the future.