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KylieDog said:
Sounds crap.


This is a form of rubberband AI, rubberband AI blows, heavily.



How about they just have easy, medium and hard difficulty, if you wanna beat the game on hard, you just practice and get better. If you don't want to you stick to easy.


Seriously, this sort of crap ruins games for anyone who is good at them and wants a challenge, because they can slack all they like and not be punished for it.

 

 I agree with you. However, in this case you have to understand the target audience. So I think Capcom likely made a good choice.