Grooski said:
thx1139 said:
Grooski said:
thx1139 said: Really doesnt mean anything without documenting what the releases on or around this period. |
Makes absolutely no difference. All major HD releases (prince of persia, hawx etc) were multiplat with only 1 exclusive on PS3 and X360 - Haze and Naruto Broken Bond, and there were quite a few niche Wii titles released.
Soleron said: Revenue =/= Profit. Wii almost certainly gives the highest profits out of the three.
Opinions pulled out of ass do not = fact.
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Did any of the releases on the PS3 outsell the 360 counterpart. Otherwise how did the revenue for the PS3 end up higher. Was it an old title on the 360 that released later on the PS3 that did it?
Edit: Well after just a little looking in this period Haze (Sales of 750K) and the PS3 version of Enchanted Arms (Sales of 160K) released with no 360 counterpart (Enchanted Arms was in a previous year) while on the 360 there was Naruto (320K). So easy way to see why revenue was higher on PS3.
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So? Rainbow Six Vegas 2 sold approx 900k extra on X360, wiping out extra sales of any exclusive on PS3.
It seems that PS3 revenue per game sold is higher as unit sales would be lower across the board. Good thing for PS3 owners and for gamers is that Ubisoft will be supporting PS3 in the long term and exclusives for either console may be a thing of the past.
Which very well may mean Splinter Cell Conviction may possibly be multiplat.
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Well since Rainbow Six Vegas 2 was released in March 2008 which was the previous fiscal year the majority of sales would have happened in the previous fiscal year. Every order from retailers before April 1 2008 would be included in the previous fiscal year numbers.