By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Deneidez said:

Dallinor:

Problem is that most developers use the default stuff that is in the engine and do not care about making anything own instead. For example that bloody screen that is just about in every fps today. Devs could easily disable it and make something more innovative.

I understand that. For many devs, creating their own engine must be simply too expensive or challenging.

There has to be some benifit for Sony to be making their own game engines for each game rather then using a middleware engine like UE3 across all their titles.

This doesn't just apply to Sony either, for example DICE in my post above used the UE3 up until their own engine was complete.

I would imagine these benifits are performance and a greater degree of control over development. (Which ties in with the 'unique look' I was talking about.)

Some of the best examples of the UE3 that stand out are Bioshock, Mass Effect and Gears Of War.

Bioshock has a unique style, but it's not a graphical powerhouse by any means. Mass Effect has framerate problems galore, and Gears is made by the company who created the engine.