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LordTheNightKnight said:
UncleFetus said:
LordTheNightKnight said:
There can be other ways. They could put the arcade version on VC. Sure it could be large, but with SD card support, it could work.

To do that they would have to make a Dreamcast/Naomi emulator for the Wii. I'm not sure if that's even possible given the hardware limitations of the Wii. The Xbox 360 uses emulation to play old Xbox games which is why a lot of games are not compatible or have slow down issues.

Also if it was emulated it wouldn't be widescreen, have online play, etc. It would be best to just port it to the Wii for a lot of reasons.

 

Where does it say Wii would just stick in the ROM and emulate it? I don't think Nintendo does that with N64 games on VC (or else they'd have occasional crashes, like the Zelda games on the GC), so adjusting the arcade version to run on the Wii software might be possible, assuming they do that.

BTW, another reason I have for supposing that is if VC files are the same as ROM files of games or not.

Well you can do either two things with the Arcade ROM.

1: Port it to the Wii like the what is being done with the PS3 and 360.

2: Emulate it. (May not be possible)

 

Second of all the N64 games on Wiiware are emulated. It's cheaper to create one emulator that plays all the N64 games than it is to port each game individually. If you can prove otherwise I'd like to know. The reason Zelda games crashed on the GC was because of bad programming. Adjusting the Arcade ROM of MvC2 to play on the Wii without an emulator would be a port.

Also just so you know. The Xbox Live Arcade game size limit is 350MB so MvC2 will be smaller than that. I don't know the size limit for WiiWare games but we can assume it's considerably smaller than that. I've heard the size limit is 40-50MB, but I don't believe Nintendo has confirmed the limit.