Oyvoyvoyv said:
Words Of Wisdom said:
| Oyvoyvoyv said:
Ah, units who come in late, and are underpowered. "Ests".
Jill needed babysitting? Not at all. Simply put her up on the side in the 2 part chapter, and she can kill 6 units with ease (fly down, fly back in same turn), getting her to a high level (like 19, which is higher than most).
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I get most all my Part 1 units to 20 or 20/1 by the end of Part 1. Spread your experience wisely and dump a couple you won't use (Meg... Fiona...) and it's easy.
Jill needs babysitting dearly when she rejoins in Part 3, not Part 1.
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Ah - right. Part 3. I also had all my units at 20/1 or so at the end of part 1.
Part 3? Don't really recall, but she never was that much of a burden for me. Part 3 was relatively easy overall, at least early on.
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Jill joins just after the middle or so IIRC. The real problem is her low speed (18-19's) which lets enemies double her and her low HP (27-29) which lets her die easily. By comparison, Haar will have a speed in the 20s and HP over 40 during the same timeframe.