Qumulox on 27 April 2009
| griffinA said: I can see they're point and it's admirable, they wanted to play to the strenghts of the wii and the wii can do light-gun games really well. This way also allowed them to keep the graphics at a maximum. On the other hand, Resident Evil 4 on Wii proved that it can also do TPS very very well. I feel that they could have made a game just as clever and imaginative in third-person. Or hell, why not make a FPS Dead Space? Why did they have to take control of the camera away? |
Because EA is taking the easy road. They could've made it a TPS but they didn't want to spend much time and/or resources.
Now who will finally bring a TPS as good as RE4?







