| BengaBenga said: About Ike: Aether makes him one of the best characters of the series. Without it he would still be decent, but that skill is way overpowered. |
Really? Here's the RD stuff.
Proc rate: skill/2
Skill cap (he'll hit it): 40.
Proc rate at 16 and up: 20%.
Damage done:
Sol part = regular damage
Luna part = regular damage, but with a 50% defense lowering.
Essentially, it does
Double dmg + enemy def *0.25
And it heals you for 50% of total damage.
So, overall it adds
+ 40% damge + enemy def *0.05
Heals you 10% of your damage.
Now, take Stun, with Haar.
Proc rate: Skill rate.
Haar's skill: 38
Proc rate at 16 and up: 38%
Damage done:
3x base damage
Stuns 1 round, which equals pretty much 1.5x more (assuming that he'll double 50% of the time, which is pessimistic). Now, this round now has a 49% chance of dealing yet another stun (enemy won't be stunned for yet another round though). That would triple the damage, so it's really *2.25 of base damage here
In total: 5.25 times of base damage.
Overall:
Adds 199% damage. Or essentially, triples it.
And it's that, vs
+ 40% damge + enemy def *0.05
Heals you 10% of your damage.
I'd say Haar's Stun is a fair bit better.
Oh, and one thing. Haar's stun makes your enemy unable to attack. That's in 38% of the cases, so if he attacks - he'll prevent the enemy from attacking twice. That's a fairly big bonus, maybe even as large as Ike's + 10% of damage healing.
Edit:
Anyone think that, in a later game, Vanguard could be the 3rd tier of Mercenary?
I mean, it goes Mercenary > Hero
Ike went Hero > Vanguard.
The Lord part was simply a detour, and when he resigned it he got his "true" rank, hero.
Look at Aether; it's essentially the Mercenary crit. And Ike is a Mercenary.
I want Aether as the mercenary attack :D
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS







