The way FE manages items, weapons and spells is very good, and adds another challenge in your strategy. In FE, you're forced to think, you can't just throw a powerhouse into the melee, that will kill everyone on the field, just because you're limited in the numbers of blows a weapon can give.
The characters fallen at combat, that stay fallen is perfeectly in line with a T-RPG.
I saw all of these as downgrades before playing these games, but after actually playing them, I realized these are the best design choices ever. That's what's makes the game challenging and feel more immersive.
I first realized that, when in a protection mission, I had to exchange weapons in the midst of the battle to be able to survive. It makes you feel like you were there, as it's really challenging your tactical and strategy skills.







