Mr. Nice said:
LordTheNightKnight said:
Mr. Nice said:
LordTheNightKnight said:
Mr. Nice said:
LordTheNightKnight said: It's not just for the Wii, people. |
Yeah, but wasn't it the lead platform this time?
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But even still it's not them thinking only the Wii has to be this way. Plus it means the HD systems are just going to get the same old same old that everybody's been complaining about and seems to have forgotten they were complaining about, while EA feels the Wii is worth experimenting on. HD system costs prevent too much experimentation.
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Experimenting is great, but... this just takes it to the extreme.
And yeah, HD systems do cost too much in terms of development to really experiment, but let's be honest - even if the HD systems were as cheap to develop for as the Wii, something like this wouldn't have even left the consideration stage on those consoles.
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Also because those fans are locked into the mindset that only graphics shooting for photo realism matter. Those bred complaints over Wind Waker's graphics, which didn't hurt that game.
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100% agree with you on Wind Waker. But I find that different than a sports franchise that prides itself on emulating real life football. With games like Zelda, it works because Zelda has always had an art style, and altering that art style to match the tone of the game is a lot easier to get away with than altering a "realism" art style in a series where a sense of realism is expected rather than an arcade direction. They're supposed to like like real people unlike many other types of games where somewhat of a fantasy effect is expected and works.
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But it's not as though the new art style isn't really away from realism. It looks more like a way to avert the uncanny valley for non-gamers.
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A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs