MikeB on 24 April 2009
@ Guiding Light
The amount of game data is irrelevent, ALL 360 games are on double layer disc.
It's not, that's why many stuck to exactly 3.4 GBs of data. The copy protection, etc part is probably dual layered data, but the evidence is IMO pretty apparent that various early games used up only 1 layer of data.
I won't call you names like you do, I think I'm too level-headed for that, we are discussing consoles and technology here. But you're on my ignore list from now on.







