nightsurge said:
So then you do not deny the 360's drive is faster when seek times and everything else is taken into account? Just using average transfer rates gives a misinformed picture. |
average transfer rates is for the format it's self when data is on the disc and being read off it, but obviously optimising data on the disc skews these values for the better, after all thats the purpose of optimising in the 1st place.
on the 360 data is optimised on the disc for faster transfers, but that's only because developers can't install games on the 360 and can only cache plus devs have to take into account the fact that games have to work off the disc with decent performance for the arcade owners with out a hard drive, while on the PS3, developers can just dump the most used data on the hard drive since every PS3 has one, and then optimise from there rather than do any optimisation on the disc it's self, since optimising form the hard drive is easier and results in better performance.
Also I'm sure that if devs were allowed they'd also have installs on the 360, why? because hard drives are faster tham dvd's or BD's, and that's a fact, but of course that's not the case, so one has to work with what there given.
So really it's just developers taking the best of each system has to offer, and then exploiting it...in otherwords there optimising their code for the specific machines strengths...nothing wrong with that.







