| BengaBenga said: Well, if Yakuza 3 breaks even at ~500.000 copies it's obvious that the average Wii game needs much less. It's often reported that Wii development is 1/2 to 1/4 of the cost of HD development, so for projects the size of Yakuza 3 (which aren't very abundant for Wii sadly) we can say that it takes 125.000-250.000 copies to break even. I would put a game like MadWorld in that category. |
So would I.
It is already touching that category with 156k. If it gets around 325k it should be around the break even point. But in order to be a true success, I think it needs to "prove" it is almost as lucrative as Yakuza, so 450k should be a LTD point to go by.......
But seeing how Yakuza is only in one territoy, that might not look right. But Y1 & 2 in the past have supposedly not even alotted 90k together in NA/Others, so I figure the point is moot.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







