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BengaBenga said:
Well, if Yakuza 3 breaks even at ~500.000 copies it's obvious that the average Wii game needs much less.

It's often reported that Wii development is 1/2 to 1/4 of the cost of HD development, so for projects the size of Yakuza 3 (which aren't very abundant for Wii sadly) we can say that it takes 125.000-250.000 copies to break even.

I would put a game like MadWorld in that category.



So would I.

It is already touching that category with 156k. If it gets around 325k it should be around the break even point. But in order to be a true success, I think it needs to "prove" it is almost as lucrative as Yakuza, so 450k should be a LTD point to go by.......

 

But seeing how Yakuza is only in one territoy, that might not look right. But Y1 & 2 in the past have supposedly not even alotted 90k together in NA/Others, so I figure the point is moot.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."