alfredofroylan on 22 April 2009
... are enough to get money.
As we wrapped up our interview, Hollis deflected a question about recent gaming media reporting about WiiWare sales thresholds. One report indicated that games would need to sell between 2,000 and 6,000 copies before developers would be awarded royalties. “I can keep a secret,” Hollis said. When pressed, he added, “The normal deal for a really small retail game is that you have to sell 100,000 units, ballpark. For a larger game you have to sell one million, two million or more… My point of view is that WiiWare is great for creativity and for the business side. All the developers I know feel the same way.”
I'm wondering exactly how small he's talking, but that numer is quite low.








