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rocketpig said:
I'm sick and tired of idiots comparing BioShock and Gears to Halo. It's a ridiculous argument.

BioShock takes place entirely indoors and there are few environments that take more than a few seconds to run across. Largely, the same applies to Gears. It's also only fair to mention that both of these games had vastly inferior lighting systems when compared to Halo 3 (which is very impressive).

Put a Gears or BioShock environment into the Halo setting, increase the draw distance to a ridiculous amount (for example, let's use the double Scarab level from H3), and watch those games turn into slideshows.

Sacrifices have to be made in games. You can have two of the following:

1. High framerates
2. Super-detailed textures with AA
3. Large environments

You can't have all three.

Very right, but your take also insinuates that 360 capability is not far greater then what we are already seeing which is one of the points in the article. 

Great visuals = small levels and few characters.
Big levels lots of characters = not so great visuals. 

Is that the future 360 developers delima ?