Actually I think a good point to make is the Wii gained a 10million unit lead over the competitors within the first year, but since then it really hasn't moved from being well that much further ahead.
This is provided we are assuming Most Consoles Sold = Winner.
Because software wise, while yeah the Wii does have some phenominal sales on WiiSport (is packaged with console so doesn't count imo), WiiMusic and WiiFit... the rest of it's titles are for the most part getting pretty mediocre sales figures.
I also wouldn't say that the Xbox sales have been really pushed forward by Resident Evil 5, Street Fighter 4 or Grand Theft Auto. I mean think about it all three of those titles are Xbox 360 and Playstation 3, I believe there is a Wii version of Resident Evil 5; but it's no doubt as god awful as Resident Evil 4 and can you even imagine trying to beat someone who's on one of the other consoles with an arcade stick controller with the Wiimote and Nunchuck?
While sure these titles being on the Xbox 360 doesn't hurt sales, I think if they had been platform exclusive like last generation that would've actually more hurt the developers themselves.
Especially when you consider that even since the first multiplatform titles, Call of Duty 3 for example which was the first title to be released on all three platforms... despite having mediocre overall sales, it performed the best on the Xbox 360.
Alright so at the time, the Playstation 3 wasn't exactly popular and most of the Wii owners were well quite meh. At the time though that couldn't really be ignored, and it still can't.
Right now on adverage the Playstation 3 and Xbox 360 versions of games get pretty similar sales on the whole. While with the Wii the title either is a roaring success of it just belly flops.
Point is that I really don't think these titles not being platform exclusive is actually helping any particular console shift units. After all when was the last time you heard anyone who only had one of the consoles saying "Aww I really want to play Halo 3, wish it was available for the Playsation 3!" or "Damn it if only Killzone 2 was available on my Xbox 360"
Well technically I've said the later but that's only cause I loved the first Killzone and I'll be damned if I'm spending £300 for just a handful of exclusives. No game in my mind is so good that it can't wait until reasonable price cuts, mind I'm also not one of those Wii ownered who absolutely had WiiFit... I mean seriously £60 for a game and a board to do exactly what they do down the gym for £60/year. If I wasn't gonna pay that and be social, what makes Nintendo think I'd pay it to be anti-social. Still given it's sales obviously there are alot of idiots out there who don't enjoy the real world, can't wait to see the insane sales WiiJog gets :sighs with a complete and utter contempt for how pathetic society is becoming:
Point is exclusivity only helps a console when you don't simply have the handful of exclusive titles that are big hitters. This is why the Playstation 2 just ended up snowballing. It wasn't that the other two consoles were bad, hell personally I thought the NGC was the best out of the three... it was a simple case that they hit the market first and got enough established exclusive titles out quickly that really the console snowballed as they kept that momentum going.
With the original Playstation it was more a case of technically the additional space that developers could utilise with the cheaper overall costs to the public meant that well basically it had ALL of the games everyone wanted to play.
I also don't see how it not supporting natively SD or Motion controls having hurt it at all. The Memory Units are about the same price as SD cards and given they're only used on that one system rather than all, there is never a shortage of any particular size of memory unit. I really don't know anyone who actually uses SD Memcards for well anything except Profiles, Save Games and DLC.
If the Xbox 360 had it all we'd see is more people hacking game saves using their PC is all.
As for motion control, honestly ... yeah honestly?! The Xbox 360 not having it is probably a damn good thing, in-fact I would hazard a guess the reason it hasn't happened yet is because well Live Vision, HD-DVD... I think I've made my point. Something like that only really works when a system relys upon it i.e. the Wii, but possibly more importantly is that when it works it's awesome but 90% of the time it doesn't and is just another lesson in frustrated flying controllers.
You know the ironic thing in all of this though is the iPhone/iPod Touch both have accellerometers just like the PS3 SIXAXIS, yet it works on that device and it was put in as a simple way to judge which way up the screen was rather than a full blown control method it has become. On that it works, on the Wii and PS3 sorry but it just doesn't.
The biggest issue realistically is that well it is extremely difficult to program for and get right. It was when Nintendo and Atari both first tried to introduce it in the 80s and honestly it still needs some work and good programmers sorting out the kinks for a widespread useage.
At the end of the day people prefer direct and fast responding controls to something more simple when they're playing anything but something casual.
Personally I often wonder just what sort of position the Xbox 360 would currently hold if it was never plagued with technical issues, or if they'd atleast not appeared until near the end of it's product life (like what happened with the Playstation 2 after it was released world wide)
Can't help but think that Microsoft would probably command a far stronger market position.







