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shio said:
S.T.A.G.E. said:
shio said:

1. Customizations are NOT "real" choices! And 7-9 choices... that's nowhere near the hundreds of choices in Fallout 1 & 2.

2. Dude, deciding on your class is NOT a choice that affects linearity/gameworld. You are arguing about something you don't even know about.

5. Again, deciding on a class is not something to brag about because it usually doesn't affect the gameworld other than the attributes/equipment/skills of your character, except in a few games.

6. Mass Effect is only one game. The trilogy part is just an excuse so some people can forgive the faults a stand-alone game of the trilogy has.

1. LOL...You're expecting me to believe that customization isn't choice? Thats kinda loopy man. You're still being subjective trying to prove which WRPG is better than the other. This is sad.

2. In mass effect there are certain things you can and cannot do in the game unless you are a certain class. For instance, when you're trying to truly explore the best person to use is the engineer, because that person can allow you to get into hard crates and get the achievements for all materials found.

5. Class may not affect the game world, but you can still make individual choices. In the end it is all about your decisions.

6. Poor guy....you really haven't seen the interviews about the next game haven't you? The lead dev stated that all of your decisions will ultimately spill out into Mass Effect 2. Alot of the game is a secret, but what did to end the game (and I wont spoil it) and everything you did in the universe will fall out into Mass Effect 2. If you have a different save, it will turn out different. The world will be a product of what you did in the first game if you go based on your save. If you don't use the save part 2 will still be a great game. It's all one big story cut up into a triology. How else do you expect them to milk the franchise and show new things dude?

 

It's clear you have NO experience with Western RPGs other than the dumbed-down Console releases. A choice is not a choice without consequence. Classes give you nothing but the most superficial changes in the gameworld, except in a few games (Mass Effect isn't one of the exceptions).

What it means to make a choice in a videogame is to actively change the game's world. In Fallout 2, if you killed children you would be labeled as a child-killer and be oucasted by many of the NPCs and even whole villages, and the bounty hunters would track you down just to kill you. Now THAT is a real choice!

I don't see how the platform matters, I'm sure they can implement that child killer thing easily. In Oblivion the guard occasionally brings up your murdering tendancies.

I don't get why a game is good if it has choices and consequences. Are "pick your own stories" books better than conventional novels?

When you play Fallout, do you play as yourself? If so, then are you truly roleplaying? Are you playing as an evil or good character? Isn't that a very cliche and shallow thing (but accepted by the likes of Fable)? Are you playing as an dashing rogue or Paladin? Aren't those all just pre-made characters, like JRPGs, except they lack the soul of a back story and personalities?