Words Of Wisdom said:
Wii Motion control not being utilized fully to create a "new" experience. Nintendo's flagship "core" titles haven't really used the Wiimote in a way that impressed me. That is to say that Fire Emblem, Brawl, Mario Kart, Galaxy, and Zelda really didn't do anything spectacular with it. Nothing to make me say "Wow, the Wii's new controls have re-invigorated these series." In fact, Fire Emblem, Brawl, and Mario Kart are better played with a gamecube controller IMO. Punch Out Wii will be a great game I think and I'll have tons of fun with it. However, I don't see it capitalizing on the Wii's biggest selling feature as I would have hoped. |
However, do we need a gameplay which is really accurate in a Punch Out game ? I agree there isn't enough creative games on Wii but the Wiimote is really inaccurate and it could be a plague for a game ; just imagine for example Super Mario Galaxy with a motion for the jump as the Morph ball in Metroid Prime 3 : it would ruin the game . Or , and it's not an example, the motion smash in Smash Bros.
In Punch Out it just would be useless. I think it's not a good idea to put motion controls just for a new experience; the good developers ( especially nintendo ) do it wisely and it make great games. When motion is not an advantage like in Fire emblem or Smash Bros; they even don't incorporate them and fortunately.







