Mine:
- Backtracking. I know it takes time to build new levels but i HATE having to go through the same area more than once in a usual linear game. This includes games like mario galaxy that have stars for doing the same thing twice, except against star mario or whatever. Devil May Cry 4 is especially atrotious with its bad level design for forcing you to backtrack to get keys.
- Quick Time Events. God of War did these ok because they weren't overused and we at least somewhat predictible and didn't feel unfair. Games like Resident evil 5 however... wtf? There's a quick time event for some regular dude lunging at me with a spear? Give it a rest.
- Rubberband AI. F-zero FX (worst offender) and mario kart among others are guilty of this. You are going as fast as possible and you look on the minimap to see the AI make up an impossible distance faster than should be possible.
- Multiplayer where it isn't needed. Not every game needs multiplayer! Please, I know you want people to keep your game instead of trading it in, but stop putting half assed multiplayer modes and focus your efforts on a better single player experience.
- Frustrating terrain. If there's a knee high wall or ledge I should be able to see what's behind it or climb it. Stop pretending that minor obsticles are somehow preventing me from getting through. So many games are guilty of this.
Demon's Souls Official Thread | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka







