puffy said:
These are really good points.. I'm wondering also.. is it possible to use the statistics to perhaps say if a Wii title sells 1 Million in its first week, it's safe to say it'll sell around 10 million copies give or take 10%? Could you also say that a 360 title that launches with sales of 1 Million should get to sales of 5 Million give or take 10%? I'd like to look deeper into solving that issue.. Then see where it goes wrong, such as with front loaded sequels and find multipliers for them. So it's possible that if Wii number are small they can still end up with a good result but if they are very large.. You could end up with mammoth sales, not saying that's true but it'd be interesting to look into |
I started writing here about why that wouldn't work with large openings, as they don't follow the same pattern. Surprisingly, only a few titles actually broke the pattern by a large amount.
So I guess this could work.
Maybe +/- 20% would be better though.
There are a few Wii titles that completely break the Wii pattern, and rather join the more Ps360-esque ones. Like Brawl, which should end at ~ 20-25% in first week.
I also think people should just ignore Cueil's last post, as that discussion may very well derail the thread completely (which would be a shame, considering how incredibly interesting it is). Just leave it at that it's misinformed, and don't quote him.
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS







