| puffy said:
I understand your objection to my argument and I mean a game can launch at 60,000 and end up hitting something like 3 million but I'm trying to show what the average title on a particular platform behaves like.. Anyway I think Pro Evo being 10k under the 111k and then ending up being 100k under the million actually does more to prove my accuracy :P Dragon Quest Sword on the other hand is one that works against my argument.. I think bad word of mouth could be a major reason behind that one.. |
The answer to Dragon Quest: Swords is far simpler than that. It is an extremely front loaded game that is only popular in one region. The Japan opening week was somewhere around 324k. The American opening week was around 24k. Expecting to sell one million in one region is a bit much.







