| scottie said: AARGH! I'm so close to beating Radiant Dawn - I'm up to what I think is the 2nd last level, and there are these enemies that move 20 squares a turn and all have ranged attacks. And there's no possibility of choke points - it's a completely flat battleground about 15 by 15. I tried forming a wall all the way across, but they just target my weakest characters. Maybe I should hide most my guys in a corner while Ike, Tibarn etc go out and kill things. Anyone got any suggestions? |
Ah, the electrical ones, right? (Endgame: Chapter 4)
It is really piece of cake.
Your enemies have a mere 30 speed, so you should be able to double them all. If you can double them, they'll likely die in a single round.
So essentially: Your unit needs to be able to kill spirits in 1 round, and have a decent resistance. If they don't have this, don't bring them.
So for 1st round, just nuke the spirits - as many as you can.
2nd round, try clearing around boss, and do the same for the next round.
Boss has an AoE that hits 10 spaces around him, so if your units can't survive a spirit (if any left) and it, keep them far away.
He also has a bolting (or something) that hits a unit hard. If a unit can't survive this, don't bring it (or keep it out of range if that is possible).
It's been a while since I played it, but it shouldn't be too hard.
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS







