Jo21 said:
but RPG are story driven games, how character interact with other, their reactions and they emotions they feel, thats where those games get their cult following. having orgies as archivement, empty endings, lack of emotion in characters kills that completely. there is nothing to remenber, no memories to hold off. lack of choice depending of what choice, they are different kinds of choice, you are generally given choice to adapt your characters in gameplay EDIT: cloud big sword it's not ridiculous it have a story behind it and who give it to him and why it's so important spoiler the sword was a family treasure very valuble to angelus one of the shinra top soldiers, but his family didn't have money to they worked hard to use it, that why he never try to use it in battle unless it's something important since it require alot of work to get it, angelus when he died gave it to zack, and zack gave it to cloud when he died, thats why it's so important!
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RPG's are story driven games. Yes...any adventure or RPG game with characters should have an exceptional story. This is what holds the game itself together. Role playing games are a western concepts based off of games like Dungeons and Dragons (R.I.P to the creators), where you are given control of your character and go off to adventure in an open ended manner, facing off against characters in that world and building your characters attributes. You attack characters based on a points system, usually in turns; however, there is a growing demand for non-turnbased gameplay. With WRPG's you mold the story based on your own decisions. In WRPG's emotions as you stated are respected to the fullest, because you make your own decisions. In JRPG's you follow suit and enjoy the story of that character which you are playing. I'm not saying this is a bad thing, i'm just telling it like it is.
Having orgies as an achievement is something you can do if you want, as I said. How exactly are the endings empty? They have multiple endings which can end up good, bad or indifferent. It all depends on you, because you're playing the role. Basically, what you're arguing that following a linear storyboard is your preference. I have no problem with that myself, because I enjoy that just as much as having full control.
I never stated anything about Clouds sword. However, if an protagonist is worth a damn, he'll have a cool weapon anyway. It's not about the story of a sword, it's the reason he has it.







