@OP
While I agree with you in regards that ports aren't as cheap as people think. It still a bit cheaper. I do agree downgrading a game is more difficult though. Often other techniques that would work well and balance out problems tend not
to be looked at.
GTACW vs American Sk8tland
Sk8tland for th console counterparts had a streaming enviroment. something that the DS version didn't have. If you play GTACW you will find a game world that streams on to the system.
CTYD vs DR HD & GTACW
Simply put if you can stream data on a DS you can do a better streaming job on the Wii. The Wii ram is incredibly fast(not slow like your post). It very capable of streaming. It's speed is one of the reasons why there isn't a lot of it. So if DR(HD) and a DS game can support streaming then why doesn't CTYD do a better job of it?
As for number of zombies. Well as I'm saying it's cheaper to port, but not dirt cheap. There are ways to have more 3d moving objects than just raw models. Model reuse or render to texture. If they created the zombies at distance using various techniques they could have supported a vastly larger number of zombies, but they didn't. They didn't even try. This lends credence that no it's not writing the whole game over again. CTYD porting was flawed. Capcom if they ever expect to make better money of the Wii need to treat it as a valid machine rather than a machine as a second half hearted chance.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







