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puffy said:
scottie said:
I read that, and you didn't disprove anything. You admitted that it was quite possible that a portion of the Zelda team was working on the new game, while others were working on TP.

It is infact quite possible for a single team to put 100% of their effort into 2 games at once, breaking conventional mathematics :P In the first months of game development, the concept artists are hard at work, Miyamoto is hard at work. There is a little bit for coders to do, and nothing for game testers or translators.

In the last few months of a game development, the situation is reversed. Miyamoto has little to do, all that is left is for a few bugs to be ironed out, the translations done, a few minor improvements here or there.

I think it is safe to say that the initial concept stuff for Zelda Wii was started months before the release of twilight Princess

 

Miyamoto actually did most of his work on TP in the later stages. He did little throughout development but made changes towards the end to make the game easier to follow. Look up the Iwata asks interview on TP and everything I'm saying about the state of development on TP in 2006 is in there.

Initial concepts maybe but I wouldn't call it the development of the title. E3 2007 they were still talking about things being pretty open and wanting to flesh out all of the ideas. 

 

Specifics aside, I think my point still stands. The usual time we hear that a game has been 'in development' includes some time just with brainstorming and concept art, as well as time for debugging and polishing, usually it will include time when some of the teams staff are working on other projects. If Zelda Wii hits in 2010, it will have had an extremely long development time, even compared to other Zelda titles