@Kwaad PS3 has a RISC processor, just like 360 (it has 3 of them) and Wii. 360 and Wii has PowerPC processors and PS3 has CELL processor. You can use 62.5% of the CELLs power for games, if you don't want the game crash, 75% being the maximum, but in that case, game will crash at random. CELL is propably the best processor at the moment for multitasking. In your scenario, with 30 people, there propably will be 5-6 different groups of people, who act in the same way. You just are not being able to notice, if someone acts the same way with someone. The group is too big for that. And how do AI work in that case. Theres one way of acting for each group. For example, if you shoot, group "A" hides, group "B" attacks you, group "C" steals the nearest car and group "D" starts to scream in panic (Hollywood uses only D). Then theres a group of objects, which are used to "interact" with a certain group of people. For example group "A" uses object "trash can" to hide and group "C" uses object "car" to steal it. Now, different people have different distances to different objects, and they are programmed to run to the closest object of its group and this way can made look like everyone acts diffent. Its no different than for example in a hockey game player skates to get the puck or tacle the player holding a puck. Of course, multiple objects in one screen require a lot from your GPU, or at least its VRAM.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.