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outlawauron said:

I could see something similar happening.

You're probably right, although I kind of hope they don't, just to see where they push RPGs next. I haven't played FF XII yet, but from what I've read about its combat system I'm very intrigued. Even if it didn't work out, I applaud Squeenix for trying something new. Maybe this will be their second bite at the apple?

NiKKoM said:
Kasz216 said:
Say why does no one else mention Final Fantasy 2?

That had stat advancement though no leveling. It had a morrowind type system.

The more you use something the better you get at it. The more times you almost die, the more your HP grow... etc. Your characters evolved.

Of course they countered that by making other things drop when you don't use them taking some of the fun out of it by having counterpoints so you couldn't make effective multi-classes.

 

Cause it was the most unbalanced shit ever.... I had to attack my own backrow to get their health stat up.. but lucky I could heal them so that I could also get the weapon stat pretty quick up so I had this overpowered party within no time...

They rebalanced a lot of that in the SaGa Frontier series (which are the real sequels to FF II). My personal complaint is that the system tends to make your characters too specialized (rather than overpowered), and that making them more balanced involves far too much grinding for my tastes.