dontsee said:
(1st bold) but u'll agree that they listened to some other fans, dont u. i see one person is saying his idea of multiplayer is included
(2nd bold) that's ur opinion, i cannot say anything about that. ur expectations are probably too high. i'm used to getting short end of the stick all this 2 1/2 years. (3rd bold) LMAO |
1) True. But is that a reason for me to like or dislike a game? I may gain some respect for the developer. But the final result must be appreciated for itself.
2) My expectations were not to high. From the beginning I've been really not hyped by this title. You may been check my other interventions about it. I really hate gaming projects that rely only on effects and poly count, forgetting the most important: art. But I never though they would forget about those graphical promises on the multiplayer. And let's face it: the circular shadows is not the only problem. The movement mechanics are... weird! It seems that characters are floating. And honestly, from the 30 seconds I saw, the only thing better than MoH2:H is poly count. Textures are not better, and everything I said before it's also not superior. But they allow 32 online per room... Once again, I'm not bashing... I really appreciate their devotion and will to do something, but I believe that in the middle of it, they lacked some talent / budget to aquire talent.
3) What did you expect I told you when you tell me to do a game hen I'm simply appreciating others'? I'm their costumer. And you can be sure that you won't listen to any company say to their costumers "you don't like it, do better".

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