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dcIKeeL said:
Also, exclusives are fair game for the sole purpose of determining who sells more software, (dev teams can use this to determine what console to make a game for if they dont want to incur the costs of making a game for multiple consoles). Exclusives on the ps3 for the most part dont sell nearly as well as the exclusives on the 360.

And also very worth noting, the ps3 has a big advantage in japan so those units should b subtracted to the ps3's attach ratio when compared to the 360. Although the 360 has sold more consoles, the 360 doesnt lead in all regions...and a significant number of multiplats are released a lil ahead in japan, further skewing the attach ratio

Uhm, don't agree with this. At all.

The cost of making a game for multiple platforms (at least in the PC/360/PS3 range) is between 10% and 20% of the single platform cost, according to developers. Thus it will always make you more money at sales.

If you are a third party and go exclusive is because you either have a very limited staff or you have some special contract with MS or Sony. They could pay you upfront a part of the royalties, help with development, pay for exclusive, pay for marketing etc.

The only exception to this rule might be strongly local products: for example a jrpg might not be worth porting to the 360 if it stays in japan or if most of its sales are supposed to be in japan.

As to the ownership time: words are cheap, but numbers are heavy :) You are just doing the wrong math. Those 5.6M initial sales will keep clocking extra weeks of ownership even after the launch of the PS3. Think about it, maybe write it down.

 

 

 



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