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wfz said:
outlawauron said:
wfz said:
outlawauron said:
wfz said:
I always love it when games make difficulties mean more than just health, damage, and stupidity (AI) differences.

I can't tell if you're being sacrastic or not.......

I hope not.

Oh sorry, I wasn't being sarcastic! I appreciate that you can unlock new guns. I also appreciate....

 

"Just like it sounds - not only is the enemy AI harder, but the core enemies have also been tweaked, and they’ve added in a brand new enemy ace."

 

That they made more of an effort than merely dumbing down or smarting up the AI a bit, or add more enemies on screen at one time. Tweaking enemies entirely and adding a new enemy race? Awesome.

Enemies have been added as well. Do you see that screen? The level on normal is NOTHING like that.

Well adding enemies and making them a bit harder is fairly standard. :P What I like is the other additions besides those that they added.

Well it seems they've done both. You have also spawned in a different spot on the map entirely.



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Then follow young Mat whenever he calls,
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