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So um... no ragdolls? Kinda suggests most of their levels will be really flat, and that the AIs will stay away from the walls, such that the death animations don't penetrate the terrain and walls and such.

That is, unless its like a railer, where they can can each death to match the surrounding level geometry if they like.

I hope this isn't HVS's attempt to create something similar to KZ2's "ballet of death" trailer, because... they don't compare very well.